September 2025

Oceanography | Vol. 38, No. 3

84

FIELD APPLICATION

STUDENT DESIGN AND DEPLOYMENT

The seven teams (six student teams and one instructor team)

explored various design approaches, varying the size and shape

of the drogue (cross-shaped vs. square-shaped), the drogue

depth (ranging from just below the surface to 15 m deep), and

the placement and distribution of weights and buoyant materi-

als. Additionally, some students incorporated store-bought coco-

nut shells and locally sourced cane as supplementary buoyancy

materials (Figure 4). During testing, they adjusted buoyancy by

modifying the float and weight, checked the drifter’s ability to

self-right after capsizing (Figure 5), and validated both the com-

mercial and the custom GPS tracking systems.

The drifters were deployed nearly simultaneously from the

same location along the coast of Faial Island, Azores, Portugal,

with photos of the deployment from the boat shown in Figure 6.

The drifters communicated for 12 to 36 hours before being lost

at sea, with the furthest transmission recorded at approximately

11 km from the initial drop-off point. The loss could be attributed

to the drifters traveling beyond the range of the LTE-M signal,

a mechanical failure that caused them to sink, or an electrical

short circuit due to water breach.

FIGURE 5. Before installing the GPS units, students

tested the buoyancy and survivability of the drifter in

ocean water along a loading dock. Students used the

results of these tests to adjust buoyancy devices.

FIGURE 6. Drifters were deployed

from small boats and were released

at approximately the same time,

12:00:00 on July 17, 2023.

FIGURE 4. Before building began, teams worked on planning and designing

the attributes of their drifters. (a) This sketch depicts an initial student drifter

design employing natural, locally sourced cane found by one of the students

living on Faial. (b) The corresponding drifter, built according to the sketch,

is shown during the testing phase. (c) Student teams spent about 10 hours

designing and building drifters over one week. Teams were given access to

basic hand tools.